WHAT I DO

I’m the World Design Lead at Bioware, leading a team of amazing, talented people on Dragon Age: Dreadwolf. I’m passionate about game design and the power of leading teams through transparency, encouragement and support.

WHAT I DID

I started my career making broadcast design graphics for Monday Night Football and other shows on ABC, CBC, CBS, PBS and The Score and then moved to work in video games, first as an artist and then a designer – you might know my work in the Mass Effect Series, specifically the Genophage Campaign Mass Effect 3. I’ve dabbled in writing a book, working as a producer and the head of design and art at a VR company, and am now back where I belong, at home, at Bioware, in games.

WHERE I AM

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